![]() ![]() The second objective type asks the player to amass a certain object type within a time limit. The stages are simple they lack any traditional enemies beyond relatively mundane hazards, and by being so relaxed they allow the player to ease into a trance-like state as they engross themselves in the sights and sounds of the game. All as they amass more volume and either roll onwards to the next objective or backtrack to gather all the stuff they were too small to get earlier. This is the pure approach to the game and one that is immediately appealing, as every stage represents a sandbox of stuff to collect, offering the player these multi-path isolated worlds for them to explore. With the primary and most common variation tasking the player to roll up a Katamari of a set size within a set time limit. However, the player does have one of four different core objectives that switch up from level to level. What exactly does one do in the levels beyond rolling stuff up? Well, nothing really. Roll around a semi-open 3D environment while steering the Katamari into smaller objects to make the Katamari grow larger, allowing the player to access new environments and roll up bigger obstacles in their path. No buttons are used outside of menus, and the core mechanics are limited to pretty much just one. Which centers around using the dual analog sticks of a controller to move a Katamari forwards, backwards, and turn. ![]() It’s an odd concept, but odd is the name of the game with Katamari Damacy, and that extends even to its gameplay. Which are then converted into stars, repopulating the sky so that, even if an untold amount of destruction was caused on Earth, everything looks as it should from the perspective of the King. ![]() Instead, he enlists his young and ever-so-small son, the Prince of All Cosmos, to take some quirky multi-colored adhesive spheres, known as Katamaris, and use them to roll up… stuff littered across the planet Earth. Recognizing this as one marvelous mess, but not wanting to take responsibility for his actions by creating new stars to populate the sky.īut, being the sort of person who goes on drunken benders like this, the King is above such manual labor. When he comes to, all that remains in the universe is the Earth, and presumably its sun because otherwise the planet should be encompassed in eternal cold and darkness. Platforms: PC(Reviewed), Switch, PS4, Xbox Oneįollowing a vibrant title opening movie, the events of Katamari Damacy begin with the delightfully garish King of All Cosmos as he is fluttering throughout the recess of space in a drunken stupor, spiraling himself through the stars lining the sky. Rather than rectifying this with a new game and assembling a new creative team, Bandai Namco instead thought it best to start from scratch and produced a remaster of the original 2004 title, Katamari Damacy, for modern systems, dubbed Katamari Damacy REROLL. Normally, I would have rectified this by checking out a newer title, but the series has been on something of a hiatus, with the last fully new console game being 2007’s Beautiful Katamari. As I always knew it was a delightfully camp and bizarre series with a vibrant soundtrack and jovial gameplay. Katamari is one of those series I just never got around to, and I don’t really have a good reason why. Roll for fun, roll for glory, roll for the beauty, and roll to watch the people squirm. ![]()
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